上海 [切换城市] 上海招聘上海艺术/设计招聘上海动画/3D设计招聘

Level Artist 关卡美术设计

上海育碧电脑软件有限公司

  • 公司规模:500-1000人
  • 公司性质:外资(欧美)
  • 公司行业:计算机软件

职位信息

  • 发布日期:2013-11-05
  • 工作地点:上海
  • 招聘人数:3
  • 工作经验:三年以上
  • 学历要求:本科
  • 语言要求:英语良好
  • 职位类别:其他  动画/3D设计

职位描述

Level Artist at Ubisoft Shanghai
Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications has one studio located in the heart of Shanghai. Ubisoft Shanghai offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.
Be a part of the most exciting and innovating video game company in China. Come to work in Shanghai, an amazing city renowned as “Paris of the East”. Ubisoft Shanghai is working on the next iteration of one of the best selling Ubisoft franchises. We are looking for experienced level artists to participate in development of our AAA title.

The main and routine tasks of the Level Artist are to:

-Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s)
-Becomes familiar with the visual references and respect the chosen artistic direction
-Participates in the search of precise graphic references that are specific to his/her game level(s)
-Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the technical director – graphics
-Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
-Helps estimate, after assessing level content with the PM – modelling, the working time and plan tasks per priority and per level
-Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
-Help establish the modelling and texture needs, place the order with the map modellers and texturers, and follow up on the progress and quality of the work with the PM-modelling;
-Integrate the produced objects and textures into the level
-Creates the architectural and lighting elements of the level and integrate them
-Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
-Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
-Acts as a resource-person for the artistic team
-Oversee the debug process for all levels
-Backs up the files at a specific point in Perforce and export the information to the engine using the same nomenclature
-Verifies the quality of the maps once they are imported into the game and make any necessary improvements
-Remedies the bugs entered by the testers to eliminate any anomalies;
-Carry out all other related tasks

Training:

Attestation of College Studies in game-oriented modeling or any other equivalent training.

Relevant Experience :

Minimum of 2 to 4 year experience in modeling, texturing, lighting and imaging or any other relevant experience.

Other Skills :

-Good organizational skills
- Capacity of doing teamwork
-Good sense of detail
-Able to take critic and keep up with changes
-Have initiative
-Being creative (originality and resourceful in finding solutions)

公司介绍

About Ubisoft & Shanghai Studio:

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 600+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

联系方式

  • Email:Sha-Recruitment@ubisoft.com
  • 公司地址:上海徐汇区桂箐路7号G7园区3号楼3楼