Environment Art Team Leader
上海维塔士电脑软件有限公司Virtuos Ltd.
- 公司规模:1000-5000人
- 公司性质:外资(欧美)
- 公司行业:计算机软件
职位信息
- 发布日期:2020-12-13
- 工作地点:上海
- 招聘人数:若干人
- 工作经验:无需经验
- 学历要求:招若干人
- 语言要求:不限
- 职位月薪:2-3万/月
- 职位类别:动画/3D设计
职位描述
The Team Leader should be able to successfully manage day-to-day art production of all artists on his team, providing clear guidance and instructions and promptly communicating information from Art Director or Art Producer to all team members
take all necessary initiatives in problem solving and potential risks identification
follow production schedule providing art deliveries on time and on quality.
The Team Leader report to Art Director for Art Work and to Producer for scheduling, resource, and delivery issues. The Team Leader will lead a sub-team in an art working group, and work with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they should try to resolve it through friendly discussion.
* Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
* Ensure all artists understand the art requirements and specific needs of the project
* Cooperate with Art Director and Producer to composite the team and estimate the time for the project
* Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
* Check daily work according to this schedule and notice Producer about the risks and propose solutions
* Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
* Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
* Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
* Evaluate the art team performance
* Evaluate the ability of the artist and set the improvement target for them
* Occasionally travel outside of China to work onsite with the foreign client during pre-production
* Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
* Communicate with the client's artist directly
职位要求:
* Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (environment)
* A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading environment assets.
* Two or more published games in an Environment or Prop Artist role.
* Ability to show examples of top-notch props and textures made for next-gen console games
* Work well in a large team environment, be proactive, and have excellent communication skills.
* Deep understanding of the complete game art development and production pipeline.
* Master level experience creating the assets conform to the PCconsolemobile game technical specifications with Autodesk Maya3DsMax or Blender.
* Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
* Zbrush experience for high-res sculpting and transferring to in-game assets.
* Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environmental assets.
* Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
* A passion for making great games.
take all necessary initiatives in problem solving and potential risks identification
follow production schedule providing art deliveries on time and on quality.
The Team Leader report to Art Director for Art Work and to Producer for scheduling, resource, and delivery issues. The Team Leader will lead a sub-team in an art working group, and work with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they should try to resolve it through friendly discussion.
* Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
* Ensure all artists understand the art requirements and specific needs of the project
* Cooperate with Art Director and Producer to composite the team and estimate the time for the project
* Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
* Check daily work according to this schedule and notice Producer about the risks and propose solutions
* Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
* Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
* Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
* Evaluate the art team performance
* Evaluate the ability of the artist and set the improvement target for them
* Occasionally travel outside of China to work onsite with the foreign client during pre-production
* Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
* Communicate with the client's artist directly
职位要求:
* Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (environment)
* A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading environment assets.
* Two or more published games in an Environment or Prop Artist role.
* Ability to show examples of top-notch props and textures made for next-gen console games
* Work well in a large team environment, be proactive, and have excellent communication skills.
* Deep understanding of the complete game art development and production pipeline.
* Master level experience creating the assets conform to the PCconsolemobile game technical specifications with Autodesk Maya3DsMax or Blender.
* Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
* Zbrush experience for high-res sculpting and transferring to in-game assets.
* Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environmental assets.
* Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
* A passion for making great games.
职能类别:动画/3D设计
公司介绍
维塔士成立于 2004 年,是业内领先的视频游戏内容制作公司,在新加坡、中国、越南、加拿大、 法国、日本、 爱尔兰和美国都设有工作室。维塔士拥有 1,700 多名全职游戏制作专家,多年来致 力于 AAA 级主机游戏、PC 游戏和手机游戏的开发与 3D 美术制作,为客户实现收入的增长和制作 效率的提升。十多年以来,维塔士已成功向客户递交了超过 1,300 个高质量项目,其客户包括众多 著 名 独 立 工 作 室 以及世 界 顶 级 数 码 娱 乐 公 司 20 强中的 18 家
联系方式
- Email:hr@virtuos.com.cn
- 公司地址:地址:span延安西路1326号生物大厦10楼