senior character artist
上海维塔士电脑软件有限公司Virtuos Ltd.
- 公司规模:1000-5000人
- 公司性质:外资(欧美)
- 公司行业:计算机软件
职位信息
- 发布日期:2018-12-29
- 工作地点:上海
- 招聘人数:若干人
- 工作经验:无工作经验
- 学历要求:招若干人
- 语言要求:不限
- 职位月薪:1.5-2万/月
- 职位类别:动画/3D设计
职位描述
* Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
* Ensure all artists understand the art requirements and specific needs of the project
* Cooperate with Art Director and Producer to composite the team and estimate the time for the project
* Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
* Check daily work according to this schedule and notice Producer about the risks and propose solutions
* Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
* Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
* Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
* Evaluate the art team performance
* Evaluate the ability of the artist and set the improvement target for them
* Occasionally travel outside of China to work onsite with the foreign client during pre-production
* Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
* Communicate with the client's artist directly
职位要求:
* Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (character)
* A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.
* Two or more published games in an Character or Prop Artist role.
* Ability to show examples of top-notch props and textures made for next-gen console games
* Work well in a large team character, be proactive, and have excellent communication skills.
* Deep understanding of the complete game art development and production pipeline.
* Master level experience creating the assets conform to the PCconsolemobile game technical specifications with Autodesk Maya3DsMax or Blender.
* Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
* Zbrush experience for high-res sculpting and transferring to in-game assets.
* Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of characteral assets.
* Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
* A passion for making great games.
* Ensure all artists understand the art requirements and specific needs of the project
* Cooperate with Art Director and Producer to composite the team and estimate the time for the project
* Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
* Check daily work according to this schedule and notice Producer about the risks and propose solutions
* Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
* Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
* Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
* Evaluate the art team performance
* Evaluate the ability of the artist and set the improvement target for them
* Occasionally travel outside of China to work onsite with the foreign client during pre-production
* Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
* Communicate with the client's artist directly
职位要求:
* Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (character)
* A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.
* Two or more published games in an Character or Prop Artist role.
* Ability to show examples of top-notch props and textures made for next-gen console games
* Work well in a large team character, be proactive, and have excellent communication skills.
* Deep understanding of the complete game art development and production pipeline.
* Master level experience creating the assets conform to the PCconsolemobile game technical specifications with Autodesk Maya3DsMax or Blender.
* Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
* Zbrush experience for high-res sculpting and transferring to in-game assets.
* Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of characteral assets.
* Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
* A passion for making great games.
职能类别: 动画/3D设计
公司介绍
维塔士成立于 2004 年,是业内领先的视频游戏内容制作公司,在新加坡、中国、越南、加拿大、 法国、日本、 爱尔兰和美国都设有工作室。维塔士拥有 1,700 多名全职游戏制作专家,多年来致 力于 AAA 级主机游戏、PC 游戏和手机游戏的开发与 3D 美术制作,为客户实现收入的增长和制作 效率的提升。十多年以来,维塔士已成功向客户递交了超过 1,300 个高质量项目,其客户包括众多 著 名 独 立 工 作 室 以及世 界 顶 级 数 码 娱 乐 公 司 20 强中的 18 家
联系方式
- Email:hr@virtuos.com.cn
- 公司地址:地址:span延安西路1326号生物大厦10楼