EASH - Technical Artist
EA 艺电计算机软件(上海)有限公司
- 公司规模:5000-10000人
- 公司性质:外资(欧美)
- 公司行业:计算机软件
职位信息
- 发布日期:2017-07-11
- 工作地点:上海
- 招聘人数:若干人
- 语言要求:英语 良好
- 职位类别:多媒体/游戏开发工程师
职位描述
职位描述:
As a World Leader in AAA game development, EA is looking for a qualified Technical Artist to help support the content teams in its Shanghai Studio.
The Technical Artist will be responsible for creating and maintaining asset pipelines, development workflows, and tools. The Technical Artist must be able to work under the CG Supervisor/Technical Art Director and be able to interpret and execute technical requirements with minimal supervision. The candidate should be familiar with current game development engines, DCC tools, and development workflows, helping to guide Artist in enforcing Art guidelines, such as polygon counts, memory budgets, scene setup, and etc.
Responsibility:
- Maintenance of Asset Pipelines and Workflows
- Develop tools to refine processes, including batching and automation.
- Proactively seek out inefficiencies and problems in existing processes.
- Develop and share methods to help Artists deliver at highest quality and maximum efficiency.
- Create and maintain documents outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
- Check assets for technical integrity before integrating into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
- Maintain regular communication with External Vendors and Internal Teams
Skills and Knowledge Required:
- Strong technical communication skills
- English and Mandarin proficiency
- Knowledge of Game Production Pipeline and Workflows
- General knowledge of Game Development Engines such as Unreal 4 and Unity 3d
- Foundational knowledge of rendering pipelines, 3d math, and performance profiling
- Knowledge of Python scripting or Visual scripting
- Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
- Experience with Perforce, Shotgun, and shell scripting
- Detail oriented, organized and able to meet project requirements
- Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc.), as are traditional drawing, painting or sculpting skills.
- Familiar with the latest asset creation techniques (ie. Modeling, Texturing, Animation and etc)
举报
分享
As a World Leader in AAA game development, EA is looking for a qualified Technical Artist to help support the content teams in its Shanghai Studio.
The Technical Artist will be responsible for creating and maintaining asset pipelines, development workflows, and tools. The Technical Artist must be able to work under the CG Supervisor/Technical Art Director and be able to interpret and execute technical requirements with minimal supervision. The candidate should be familiar with current game development engines, DCC tools, and development workflows, helping to guide Artist in enforcing Art guidelines, such as polygon counts, memory budgets, scene setup, and etc.
Responsibility:
- Maintenance of Asset Pipelines and Workflows
- Develop tools to refine processes, including batching and automation.
- Proactively seek out inefficiencies and problems in existing processes.
- Develop and share methods to help Artists deliver at highest quality and maximum efficiency.
- Create and maintain documents outlining art production needs, including in-game integration, 3rd party/in-house tools, and art asset critiques.
- Check assets for technical integrity before integrating into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
- Maintain regular communication with External Vendors and Internal Teams
Skills and Knowledge Required:
- Strong technical communication skills
- English and Mandarin proficiency
- Knowledge of Game Production Pipeline and Workflows
- General knowledge of Game Development Engines such as Unreal 4 and Unity 3d
- Foundational knowledge of rendering pipelines, 3d math, and performance profiling
- Knowledge of Python scripting or Visual scripting
- Knowledge of DCC Tools such as Maya, Max, Zbrush, Substance Designer, and Painter
- Experience with Perforce, Shotgun, and shell scripting
- Detail oriented, organized and able to meet project requirements
- Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc.), as are traditional drawing, painting or sculpting skills.
- Familiar with the latest asset creation techniques (ie. Modeling, Texturing, Animation and etc)
职能类别: 多媒体/游戏开发工程师
公司介绍
在 EA,我们的目标就是“激励世界,同享乐游”。我们为全世界的玩家创造无与伦比的游戏体验,并且始终将玩家体验放在第一位。
我们的游戏品牌系列丰富多样,遍布各个最具人气的游戏种类,还在不断开发酷炫的新游戏 IP 项目。我们开发出了突破性的软件引擎和比肩电影水平的故事情节,让我们在众多平台上都能提供超凡的游戏体验,玩家们也能与彼此和我们的游戏建立更深层的联系。
我们正在搭建数据、云端、安全、市场、动态匹配、社交、商业和身份识别等各方面的成熟平台。这些与我们世界一流的游戏引擎相结合,将为我们的玩家和事业带来真正的变革。我们正在全世界探索新的游戏制作方式和游玩方式,也在为从渲染和物理系统到网络、虚拟现实、人工智能以及机器学习等各方面打造成熟的平台。我们庞大的事业规模让我们能够率先解决业界中最为复杂的挑战。
不断创新、卓尔不群、富有激情的人才才能创造出变革性的游戏体验。我们召集优秀的人才,兼具创造性、技术和专业技能,开发出令人惊叹的新游戏体验,引入全新的游戏玩法。
EA 正在掀起游戏的下一场革命。
让你的未来与我们相连。激励。梦想。乐游。
有意者请将应聘信及简历,电邮至:chinajobs@ea.com若申请任何与美工相关职位,请在邮件中附上美工作品。
我们的游戏品牌系列丰富多样,遍布各个最具人气的游戏种类,还在不断开发酷炫的新游戏 IP 项目。我们开发出了突破性的软件引擎和比肩电影水平的故事情节,让我们在众多平台上都能提供超凡的游戏体验,玩家们也能与彼此和我们的游戏建立更深层的联系。
我们正在搭建数据、云端、安全、市场、动态匹配、社交、商业和身份识别等各方面的成熟平台。这些与我们世界一流的游戏引擎相结合,将为我们的玩家和事业带来真正的变革。我们正在全世界探索新的游戏制作方式和游玩方式,也在为从渲染和物理系统到网络、虚拟现实、人工智能以及机器学习等各方面打造成熟的平台。我们庞大的事业规模让我们能够率先解决业界中最为复杂的挑战。
不断创新、卓尔不群、富有激情的人才才能创造出变革性的游戏体验。我们召集优秀的人才,兼具创造性、技术和专业技能,开发出令人惊叹的新游戏体验,引入全新的游戏玩法。
EA 正在掀起游戏的下一场革命。
让你的未来与我们相连。激励。梦想。乐游。
有意者请将应聘信及简历,电邮至:chinajobs@ea.com若申请任何与美工相关职位,请在邮件中附上美工作品。
联系方式
- Email:chinajobs@ea.com
- 公司地址:地址:span石门一路288号兴业太古汇一座31楼