CG Supervisor
EA 艺电计算机软件(上海)有限公司
- 公司规模:5000-10000人
- 公司性质:外资(欧美)
- 公司行业:计算机软件
职位信息
- 发布日期:2016-11-24
- 工作地点:上海
- 招聘人数:若干人
- 职位类别:其他
职位描述
职位描述:
Title: CG Supervisor
Location: Shanghai, China
Artworks is a highly engaged content creation team within EA Studios. We are creatively driven and focused on high end visual production. Our art studios are in Vancouver, Orlando, Guildford, Gothenburg and Shanghai.
Working with our game team partners we share a unified passion for creating amazing experiences.
We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination.
Are you an individual that knows the difference between a pipeline and runtime? Do you know how to craft shaders and how to squeeze out performance? Do you have a deep understanding of rigging, modeling, texturing, animation, lighting and more? Have you dabbled with cameras and can speak like a DOP? We are looking for you to help guide these pursuits in a cutting edge environment!
What the next CG Supervisor will do:
Leadership, Vision, Roadmap
? Push innovation in the technical arts arena at EA, working collaboratively with external EA partners, internal EA game designers, artists and engineers to understand and interpret gameplay requirements and drive best-in-class technology.
? Define and own the unified and common technological vision and roadmap for content authoring and its associated tools and pipelines—in collaboration with the game team and central partners.
? Lead and mentor technical artists
? Participate in team strategic and operational planning.
? Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis.
Production
? Accountable for the art asset delivery for the entire game on time and meeting budget (memory and performance).
? Accountable for all content technology and art workflows, local and distributed.
? Accountable for driving continuous asset build stability and provide mentorship to TA's to help debug asset failures.
? Accountable for guiding structure and all art assets in the game.
? Identify art workflow problems, and work with Technical Producers, SMEs, CG Sups and TAs to solve them.
? Identify and prioritize development needs, both internal to game team as well as those delivered to partner groups such as Core Tech, Configuration Management, Artworks and other central teams.
? Evaluate technology delivered by Artworks for technical completion, performance, quality and compliance.
? Accountable and responsible for integrating and reviewing technology (internal and external) in art workflows.
? Prototype cutting-edge approaches to art/content creation using internal or external frameworks in support of R&D efforts and new intellectual property.
Career Management, Mentorship
? Accountable for mentoring and coaching the art technical community on technical skills.
? Author and present reports and proposals appropriate for an executive audience covering the department’s content workflows, processes, capabilities, and tools.
? Provide visibility, clarification, and status to technical community and Label steering group on central initiatives relevant to content production and workflows.
Who You Are:
? Ability to foster a strong community with an emphasis on high performance and guaranteed delivery.
? Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.
? Experience mentoring artists, engineers, and/or technical artists.
? 10+ years games/animation/FX production experience with a strong understanding of CG fundamentals, development frameworks and methodologies.
? Ability to deconstruct and modify proprietary tools and pipelines (Maya, Python, Mel/Maya API)
? Ability to think creatively to resolve technical challenges and limitations.
? Strong understanding of good asset management practices.
What’s in it for you? Glad you asked!
We love to brag about our great perks and since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
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Title: CG Supervisor
Location: Shanghai, China
Artworks is a highly engaged content creation team within EA Studios. We are creatively driven and focused on high end visual production. Our art studios are in Vancouver, Orlando, Guildford, Gothenburg and Shanghai.
Working with our game team partners we share a unified passion for creating amazing experiences.
We are adventurous and creative. We are courageous and we take chances. We seek pioneers who cut new paths and conquer challenges with fierce determination.
Are you an individual that knows the difference between a pipeline and runtime? Do you know how to craft shaders and how to squeeze out performance? Do you have a deep understanding of rigging, modeling, texturing, animation, lighting and more? Have you dabbled with cameras and can speak like a DOP? We are looking for you to help guide these pursuits in a cutting edge environment!
What the next CG Supervisor will do:
Leadership, Vision, Roadmap
? Push innovation in the technical arts arena at EA, working collaboratively with external EA partners, internal EA game designers, artists and engineers to understand and interpret gameplay requirements and drive best-in-class technology.
? Define and own the unified and common technological vision and roadmap for content authoring and its associated tools and pipelines—in collaboration with the game team and central partners.
? Lead and mentor technical artists
? Participate in team strategic and operational planning.
? Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis.
Production
? Accountable for the art asset delivery for the entire game on time and meeting budget (memory and performance).
? Accountable for all content technology and art workflows, local and distributed.
? Accountable for driving continuous asset build stability and provide mentorship to TA's to help debug asset failures.
? Accountable for guiding structure and all art assets in the game.
? Identify art workflow problems, and work with Technical Producers, SMEs, CG Sups and TAs to solve them.
? Identify and prioritize development needs, both internal to game team as well as those delivered to partner groups such as Core Tech, Configuration Management, Artworks and other central teams.
? Evaluate technology delivered by Artworks for technical completion, performance, quality and compliance.
? Accountable and responsible for integrating and reviewing technology (internal and external) in art workflows.
? Prototype cutting-edge approaches to art/content creation using internal or external frameworks in support of R&D efforts and new intellectual property.
Career Management, Mentorship
? Accountable for mentoring and coaching the art technical community on technical skills.
? Author and present reports and proposals appropriate for an executive audience covering the department’s content workflows, processes, capabilities, and tools.
? Provide visibility, clarification, and status to technical community and Label steering group on central initiatives relevant to content production and workflows.
Who You Are:
? Ability to foster a strong community with an emphasis on high performance and guaranteed delivery.
? Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers.
? Experience mentoring artists, engineers, and/or technical artists.
? 10+ years games/animation/FX production experience with a strong understanding of CG fundamentals, development frameworks and methodologies.
? Ability to deconstruct and modify proprietary tools and pipelines (Maya, Python, Mel/Maya API)
? Ability to think creatively to resolve technical challenges and limitations.
? Strong understanding of good asset management practices.
What’s in it for you? Glad you asked!
We love to brag about our great perks and since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.
职能类别: 其他
公司介绍
在 EA,我们的目标就是“激励世界,同享乐游”。我们为全世界的玩家创造无与伦比的游戏体验,并且始终将玩家体验放在第一位。
我们的游戏品牌系列丰富多样,遍布各个最具人气的游戏种类,还在不断开发酷炫的新游戏 IP 项目。我们开发出了突破性的软件引擎和比肩电影水平的故事情节,让我们在众多平台上都能提供超凡的游戏体验,玩家们也能与彼此和我们的游戏建立更深层的联系。
我们正在搭建数据、云端、安全、市场、动态匹配、社交、商业和身份识别等各方面的成熟平台。这些与我们世界一流的游戏引擎相结合,将为我们的玩家和事业带来真正的变革。我们正在全世界探索新的游戏制作方式和游玩方式,也在为从渲染和物理系统到网络、虚拟现实、人工智能以及机器学习等各方面打造成熟的平台。我们庞大的事业规模让我们能够率先解决业界中最为复杂的挑战。
不断创新、卓尔不群、富有激情的人才才能创造出变革性的游戏体验。我们召集优秀的人才,兼具创造性、技术和专业技能,开发出令人惊叹的新游戏体验,引入全新的游戏玩法。
EA 正在掀起游戏的下一场革命。
让你的未来与我们相连。激励。梦想。乐游。
有意者请将应聘信及简历,电邮至:chinajobs@ea.com若申请任何与美工相关职位,请在邮件中附上美工作品。
我们的游戏品牌系列丰富多样,遍布各个最具人气的游戏种类,还在不断开发酷炫的新游戏 IP 项目。我们开发出了突破性的软件引擎和比肩电影水平的故事情节,让我们在众多平台上都能提供超凡的游戏体验,玩家们也能与彼此和我们的游戏建立更深层的联系。
我们正在搭建数据、云端、安全、市场、动态匹配、社交、商业和身份识别等各方面的成熟平台。这些与我们世界一流的游戏引擎相结合,将为我们的玩家和事业带来真正的变革。我们正在全世界探索新的游戏制作方式和游玩方式,也在为从渲染和物理系统到网络、虚拟现实、人工智能以及机器学习等各方面打造成熟的平台。我们庞大的事业规模让我们能够率先解决业界中最为复杂的挑战。
不断创新、卓尔不群、富有激情的人才才能创造出变革性的游戏体验。我们召集优秀的人才,兼具创造性、技术和专业技能,开发出令人惊叹的新游戏体验,引入全新的游戏玩法。
EA 正在掀起游戏的下一场革命。
让你的未来与我们相连。激励。梦想。乐游。
有意者请将应聘信及简历,电邮至:chinajobs@ea.com若申请任何与美工相关职位,请在邮件中附上美工作品。
联系方式
- Email:chinajobs@ea.com
- 公司地址:地址:span石门一路288号兴业太古汇一座31楼